Wednesday, March 19, 2014

Fictional Documentary

This documentary follows a middle age-man who is known as "Creepy Carl" to the Lower East Side locals in New York City. "Creepy Carl" was once the winner of the World Chess Championship and genius.  We follow his daily routine at Washington Square Park and discuss his journey from prodigy to a naive people watcher. 

Priority Elements:


1. Opening: Close up shot of a chess board
2. Context of theme: Zoom out and show first chess players playing and then Washington Square Park.
3. Environmental background shots: His apartment, Carl's watching spot in Washington Square Park, 
4. Transition Shots: Movement of hands on chess board, Newspaper clippings of Carl's World Chess Championship, Newspaper articles about his disappearance
5. Visual Texture: Close up shot of chess board

Monday, March 10, 2014

Project 5 Premiere: Bear SPLASH!

I chose an action of a bear splashing the surface of river in the effort of catching a fish. I was excited by the movement of water and the amount of tension a bear can hold by suspending its powerful arm in the air. I focused on the manipulation of speed especially when its arm was high up in the air and came rapidly down to splash the water in order to portray that sense of tension. I also loved seeing the charcoal lines building up upon each other and creating thicker line which provided additional support for the tension. If I had more time, I would have drawn more so that the movement flows more smoothly.


https://www.youtube.com/watch?v=uEP2um-SLNc&feature=youtu.be

Wednesday, March 5, 2014

Project 4: Midnight Journey

Front Cover



Page 1
Being chased by creepy green monsters


Page 2:
Entering the world of Black & White!



Page 3:
Back into the world of Color


Page 4:
Waking up from the "journey"


Back Cover




Title: MidNight Journey
Medium: Color Pencil, Ink, Digital


"MidNight Journey" is based on one of the vividest and the most fantasy-like dream I had a year ago. Some scene's color schemes are based on my memory while the overall summary and other details are dependent on a dream journal which I keep track of. I believe the storyline can be understood without further explanation.

This was my first time using InDesign and thus, creating a graphic novel. If I had more time, I would have experimented more with juxtaposing and sizing frames, and even have some factors jumping out of the frames in order to impose more extreme emotions.

Besides having time in between frames as "Understanding Comics - The Invisible Art," I wanted to have time flowing within a frame. I also decided to simplify the main character's facial features: the original one looked realistic and more like "me" because I was focused on the fact that this graphic novel is based on "my" dream. Instead, I applied big, exaggeratedly colored eyes and made the scenes look more two-dimensional so that the audience can engage easily with the plot.