I visited Metropolitan Museum of Art in order to observe William Kentridge's exhibition "The Refusal of Time." The exhibition was located in a darkroom,Gallery 919, on the second floor. The whole installation consisted of five screens: one on the front of the room, two screens on each side. In the center of the room was a moving wooden piece that reminded me of two oil extraction machines put together.
The video clips projected on each screen were very similar yet different. Sometimes the five screens could be seen as one large screen as a whole, but other times, each screen showed different scenes and stories. Each screen was as big as the projection screen at Parsons. In the beginning, the screens show five clocks (one on each screen) that moves at different rhythm. As the time proceeds, all clocks move at exponentially faster rate along with the intense, loud sound of whispering. Then, there is an old man who is trapped in enormous book pages: on each screen, he is doing different actions such as moving chairs, walking on top of chairs, reading the page, or just standing. Then, the screens show a room with a black woman and a man with each screen showing different storyline: some with happy ending, others without. The installation proceeds and shows a black empty space which gets filled up with white spots and lines that reminds the audience of Stars and space. Then, Kentridge shows an animation-like scene filled with black silhouettes, which seems to show progression through industrialization. Certain factors seem to repeat throughout Kentridge's video installation: black actors, old man, clocks, huge machineries, and an enormous book.
When I first entered William Kentridge's "The Refusal of Time" exhibition space, the installation had just begun. I felt overwhelmed by the large room painted black and the wooden sculpture piece that was located in the center of the room. I watched the video installation twice, the first time behind the wooden sculpture, and the second time in front of the main screen (the center one among fives screens) sitting down on a chair. I thought not only the visuals, but sound effects were excellent. Kentridge played with extreme sound volumes and rhythms that made me feel anxious and disturbed at some times in an effective way. William Kentridge challenged the concept of sequential time by using repetition and branching out technique. Instead of going with one storyline, he created alternate future scenarios on each scene. He also used repetition such as having an old man repeating the same action in a never-ending manner, not only visually, but also through sounds, to create a sense of being trapped in certain period of time.
Min Jee Park
Monday, May 19, 2014
Graphic Novel: Midnight Journey
My graphic novel "Midnight Journey" is based on an actual nightmare dream I had with some additive imagination of my own. The main character is first being chased by scary green monsters and enters the world of black and white. Then, she returns to the world of colors, eventually waking up and realizing all these were a dream. This was my first time creating a graphic novel and juxtaposing each scene in a cartoon-like manner. If I had more time, I would have experimented more with the size of each frames and juxtaposition in order to make the flow from each frame to the next smoother.
Time Final Project
My final project is a video that lasts about three and a half minutes. I was deeply in sorrow and shock when I came across the tragic sinking of South Korean Sewol Ferry, and knew I wanted to create an art piece about it. Instead of focusing solely on the event, I strayed apart from the sinking and focused on the sense of being trapped underwater, the same time being felt differently for those trapped and those who await, and heavy topic of death and the "time beyond living."
I wanted absolutely no texts, no speech, and I believe I succeeded in portraying the characters' emotions and symbolisms/metaphors without texts and speeches.I even simplified the title (I did not even want to put "Untitled" upon it) and wanted the audience to solely focus on the story and meanings.
I am personally very attached to this project because I personally relate to the actual event that I took inspiration from. Also, throughout my Foundation Year, I had been feeling like I was a factory expected to create art or design pieces I did not want to produce. This piece, I truly feel like it is "mine" and proudly say I produced it.
https://www.youtube.com/watch?v=MCc94Uy5w1k&feature=youtu.be
I wanted absolutely no texts, no speech, and I believe I succeeded in portraying the characters' emotions and symbolisms/metaphors without texts and speeches.I even simplified the title (I did not even want to put "Untitled" upon it) and wanted the audience to solely focus on the story and meanings.
I am personally very attached to this project because I personally relate to the actual event that I took inspiration from. Also, throughout my Foundation Year, I had been feeling like I was a factory expected to create art or design pieces I did not want to produce. This piece, I truly feel like it is "mine" and proudly say I produced it.
https://www.youtube.com/watch?v=MCc94Uy5w1k&feature=youtu.be
Lost in Chess
Fictional Documentary: Lost in Chess
The "Lost in Chess" is a documentary that follows upon a once world chess champion, Carol Chiu. She visits Union Square Park and Washington Square Park almost every day to watch the chess players. In the documentary, we followed upon her daily routine and her old glorious and painful days, including her severe mental breakdown and missing.
Carol Chiu is a fictional character played by my project partner Mia Rubin.
This fictional documentary takes place in three locations: Union Square Park, Mia's dorm room, and Washington Square Park. We paid special amount of attention to the character Carol Chiu and allowed improvisation for her speeches, so that when Mia acts, she is fully immersed to Carol's character.
We incorporated "proofs" such as newspaper articles and news broadcasting in order to make our fictional documentary more non-fictional, which is what documentaries usually take in form.
https://www.youtube.com/watch?v=LORc7Pm6mUs&feature=youtu.be
The "Lost in Chess" is a documentary that follows upon a once world chess champion, Carol Chiu. She visits Union Square Park and Washington Square Park almost every day to watch the chess players. In the documentary, we followed upon her daily routine and her old glorious and painful days, including her severe mental breakdown and missing.
Carol Chiu is a fictional character played by my project partner Mia Rubin.
This fictional documentary takes place in three locations: Union Square Park, Mia's dorm room, and Washington Square Park. We paid special amount of attention to the character Carol Chiu and allowed improvisation for her speeches, so that when Mia acts, she is fully immersed to Carol's character.
We incorporated "proofs" such as newspaper articles and news broadcasting in order to make our fictional documentary more non-fictional, which is what documentaries usually take in form.
https://www.youtube.com/watch?v=LORc7Pm6mUs&feature=youtu.be
"Exit Through the Gift Shop" Response
Perhaps I was being too cynical about "Exit Through the Gift Shop" because I read the three questions (which elements are believable? not believable? What is the morale/purpose of this fictional documentary) before I watched the video, and I was bound to look out for any discrepancies. I believe the producer did an excellent job in the beginning by forming Thierry's character for the audience. Somewhat awkward, very passionate amateur artist who discovers his true passion following and recording street artists' world. However, as the documentary proceeded, I got more confused and disinterested because the portrayal of drastic changes in Thierry's life happened too suddenly.
Which elements are believable?
"Proofs" provided by Thierry (his footages which really does look like he followed behind street artists despite the danger)
Portrayal of the street art underworld
Introduction (Thierry's life style before undergoing change)
Interviews with Thierry's wife in the beginning and the people visiting Thierry's exhibition
Which elements are not believable?
Banksky (he was in black hoodies, not allowing the audience to see his true identity)
Manipulated voices
Thierry's sudden disposal of the thrift shop
Location of the thrift shop
What is the morale / purpose of this fictional documentary?
I believe the moral of "Exit Through the Gift Shop" was artist professionalism. I was intrigued by Thierry's passion of leaving everything in footage in the beginning, but as the story proceeded, I found absurdity in Thierry's way of exhibiting too many art pieces and using art not as a means to go beyond his power as an individual, but just as a means to earn money.
Monday, April 28, 2014
Final Project Proposal
STARTING POING: Sinking of Se Wol Ferry in South Korea
Sinking of Se Wol Ferry in South Korea left almost all Korean in great shock and sorrow. Especially because majority of the passengers were 16-year-old high school students, and 100 dead, 200 still missing, the whole Korean peninsula sunk in depression.
INSPIRATION:
Being trapped underwater, those who await, and fading awayLINEAR VS. NON-LINEAR TIME:
Scenes composed of the same time with different locationTime moving forward & backward
Time beyond the "living"
VISUALS:
Hudson River horizon
Sunset
Metaphoric Objects: Black Veil, lighter, chrysanthemum (mum flower), candles, etc.
SOUNDS:
Water gushing inUnderwater
Wind blowing
Phone ringing (?)
Music (calm with a climax for the ending)
STORYBOARD
Wednesday, April 16, 2014
"Memento" Response
Film Memento Response
Directed by Christopher Nolan
In the
very beginning, the film starts with the present, which is in color. The Memento utilizes multiple dimensions and overlapping of flashbacks that create
a temporal labyrinth. The film is regressive in its plot, and alternates
between the present and the past, which can be differentiated through subtle
change in color scheme: the past is shown in black and white. Because the past
is shown progressive and the present is regressive, as the film reaches its
conclusion, the past and the present meet, allowing the audience to finally complete
the “factual” plot inside their heads.
Temporal
labyrinth is also created by distortion and loss of the protagonist Leonard’s
memory. His “facts” are created around his physical manipulation and destruction
of memory, and its footages on Polaroid images, and play major role in creating
alternate reality for Leonard and confusion for the audience. The facts
including information tattooed on Leonard’s body, Polaroid pictures, and notes
not only misguide Leonard, but also the audience.
Time is
what allows us to look back, move forward, and identify ourselves and those who
surround us. The loss of linear time sequence of the film coerces the audience
to think and try to organize the non-linear plot into linear sequence. Just
like how one can never escape the labyrinth without trial and error, the
audience has to guess and constantly organize the new information given
throughout the film in order to understand the storyline. The Memento goes
beyond its storyline and allows the audience to make multiple assumptions and
branch off of the original plot, creating a temporal labyrinth of alternate
plots inside the head.
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